20‐1: Invited Paper: Rethinking Display Requirements for Esports and High Interactivity Applications

Author:

Kim Joohwan1,Spjut Josef1,Boudaoud Ben1,Watson Ben2,Whitted Turner2

Affiliation:

1. NVIDIA Corporation Santa Clara CA USA

2. North Carolina State University Raleigh NC USA

Abstract

Media technology is continuing its transition from passive streaming to participatory interactive experiences, including well‐known applications such as web browsing, video conferencing and gaming, as well as emerging and more demanding uses like AR/MR/VR and esports. How should display traits such as latency, refresh rate and size change to meet this trend? We review recent studies from NVIDIA Research and others on requirements for esports as the cutting edge of this trend toward interactivity, and discuss the studies’ implications for other interactive applications.

Publisher

Wiley

Subject

General Medicine

Reference9 articles.

1. Better Frame Rates or Better Visuals? An Early Report of Esports Player Practice in Dota 2;Madhusudan A;In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play,2021

2. Latency of 30 ms benefits first person targeting tasks more than refresh rate above 60 Hz;Spjut J;In SIGGRAPH Asia 2019 Technical Briefs,2019

3. Latency can kill: precision and deadline in online games;Claypool M;In Proceedings of the first annual ACM SIGMM conference on Multimedia systems,2010

4. Small Hurts, Large May Help;Kim J;In SIGGRAPH Asia 2022 Conference Papers,2022

5. With similar visual angles, larger displays improve spatial performance

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