Affiliation:
1. NVIDIA Corporation Santa Clara CA USA
2. North Carolina State University Raleigh NC USA
Abstract
Media technology is continuing its transition from passive
streaming to participatory interactive experiences, including
well‐known applications such as web browsing, video
conferencing and gaming, as well as emerging and more
demanding uses like AR/MR/VR and esports. How should
display traits such as latency, refresh rate and size change to
meet this trend? We review recent studies from NVIDIA
Research and others on requirements for esports as the cutting
edge of this trend toward interactivity, and discuss the studies’
implications for other interactive applications.
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