Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz

Author:

Spjut Josef1,Boudaoud Ben2,Binaee Kamran3,Kim Jonghyun2,Majercik Alexander2,McGuire Morgan2,Luebke David2,Kim Joohwan2

Affiliation:

1. NVIDIA, USA

2. NVIDIA

3. Rochester Institute of Technology, NVIDIA

Publisher

ACM Press

Reference16 articles.

1. Mark F Bradshaw and Simon J Watt. 2002. A dissociation of perception and action in normal human observers: the effect of temporal-delay. Neuropsychologia 40, 11 (2002), 1766–1778.

2. Jessie YC Chen and Jennifer E Thropp. 2007. Review of low frame rate effects on human performance. IEEE Transactions on Systems, Man, and Cybernetics-Part A: Systems and Humans 37, 6 (2007), 1063–1076.

3. Kajal T Claypool and Mark Claypool. 2007. On frame rate and player performance in first person shooter games. Multimedia systems 13, 1 (2007), 3–17.

4. Mark Claypool and Kajal Claypool. 2010. Latency can kill: precision and deadline in online games. In Proceedings of the first annual ACM SIGMM conference on Multimedia systems. ACM, 215–222.

5. Paul M Fitts. 1954. The information capacity of the human motor system in controlling the amplitude of movement.Journal of experimental psychology 47, 6 (1954), 381.

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