On Smoothly Varying Frame Timing in First-Person Gaming

Author:

Klein Devi1ORCID,Spjut Josef2ORCID,Boudaoud Ben3ORCID,Kim Joohwan3ORCID

Affiliation:

1. UC Santa Barbara, United States of America and NVIDIA, United States of America

2. NVIDIA, United States of America and Duke University, United States of America

3. NVIDIA, United States of America

Publisher

ACM

Reference15 articles.

1. Ben Boudaoud, Josef Spjut, and Joohwan Kim. 2022. FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks. Association for Computing Machinery, New York, NY, USA, 1–2.

2. Kajal T Claypool and Mark Claypool. 2007. On frame rate and player performance in first person shooter games. Multimedia systems 13, 1 (2007), 3–17.

3. A perceptual model of motion quality for rendering with adaptive refresh-rate and resolution

4. Perceptual model for adaptive local shading and refresh rate

5. Devi Klein Josef Spjut Ben Boudaoud and Joohwan Kim. 2023. The Influence of Variable Frame Timing on First-Person Gaming. arxiv:2306.01691 [cs.GR]

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