Educator's blueprint: A how‐to guide for creating analog serious games for learning in medical education

Author:

Edwards Sarah1ORCID,Swamy Lakshman23ORCID,Cosimini Michael4ORCID,Watsjold Bjorn5ORCID,Chan Teresa M.678ORCID

Affiliation:

1. Department of Emergency Medicine University Hospitals of Nottingham, Queens Medical Centre Nottingham UK

2. Harvard Medical School Massachusetts Boston USA

3. Department of Pulmonary and Critical Care Medicine Cambridge Health Alliance Massachusetts Cambridge USA

4. Department of Pediatrics Oregon Health and Science University Oregon Portland USA

5. Department of Emergency Medicine University of Washington Washington Seattle USA

6. School of Medicine Toronto Metropolitan University Ontario Toronto Canada

7. Faculty of Health Sciences, Department of Medicine, Division of Emergency/Division of Education & Innovation McMaster University Ontario Hamilton Canada

8. McMaster Education Reseach, Innovation, and Theory (MERIT) Program Ontario Hamilton Canada

Abstract

AbstractSerious games are an emerging tool for teaching and learning within medical education. These games can be used to facilitate learning or to demonstrate complex concepts in short bursts of interactive learning. This educator's blueprint will provide 10 strategies for creating a serious game, focusing on card and board games. These strategies include creating a project charter; determining the nature of the game; establishing game mechanics; selecting the best medium; prototyping and playtesting; reviewing sensitivity to equity, diversity, and inclusion; reviewing and refining content; funding game development, manufacture, and distribution; marketing and publicizing the game; and future‐proofing the game. This blueprint hopes to help aspiring serious game designers and educators to conceptualize the steps for successfully creating a new serious game for medical education.

Publisher

Wiley

Subject

Emergency Nursing,Education,Emergency Medicine

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