Affiliation:
1. Weifang University of Science and Technology, Shandong Provincial University Laboratory for Protected Horticulture Weifang China
2. School of Engineering, School of Computer Science Qufu Normal University Rizhao China
Abstract
SummaryIn this article, we offer an in‐depth exploration of the history, advancements, and innovations in the field of animation. From the roots of traditional hand‐drawn animation to the contemporary realm of computer‐generated imagery, the article outlines the progression of techniques and technologies that have revolutionized the industry. This study meticulously examines the transformative impact of emerging trends such as virtual reality, augmented reality, and artificial intelligence on the development and application of animation. A significant focus is placed on the societal implications of animation, investigating its pervasive influence in fields as diverse as education, advertising, and entertainment. The use of animation as a pedagogical tool, a marketing strategy, and a medium for storytelling has not only redefined these sectors but has also reshaped audience expectations and experiences. In forecasting the future of animation, the article identifies and analyzes potential technologies and trends poised to push the boundaries of the field. This includes examining challenges such as the ethical considerations of AI and the technical constraints of VR and AR. By providing a comprehensive overview of past developments and future possibilities, this review contributes to the ongoing discourse on the continually evolving landscape of animation.
Subject
Computational Theory and Mathematics,Computer Networks and Communications,Computer Science Applications,Theoretical Computer Science,Software
Cited by
2 articles.
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