Abstract
<span>Role play is an increasingly popular technique in tertiary education, being student centred, constructivist and suitable for a range of subject areas. The choice of formats is wide open, with options ranging from the traditional face to face performance through to multi-user online computer games. Some teachers prefer to take advantage of features of both online and face to face formats and offer a blended form. This case study describes an innovative blended role play in which the online component plays a small but important part. The findings show that decisions on not only how to make the best use of technology but also how to design and facilitate a role play can have a profound effect on the creation of an engaging first-person story from which powerful learning can be drawn-in this case, learning outcomes including deep insights into strengths and weaknesses of participants' personal change management styles.</span>
Publisher
Australasian Society for Computers in Learning in Tertiary Education
Cited by
3 articles.
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1. Creativity in Interdisciplinary Teaching;Advances in Early Childhood and K-12 Education;2016
2. Using a Virtual National Park to Teach Workplace Skills in Conservation Management;Journal of Geography in Higher Education;2011-02
3. Shaping Perspectives on the “Culture of Disability”;Cases on Globalized and Culturally Appropriate E-Learning;2011