Design of Motion Detection Device in Sports Based on Deep Learning of Internet of Things

Author:

Li Shaolong1,Zhou Changlei23ORCID

Affiliation:

1. Sports Reform and Development Research Center, Henan University School of Physical Education and Sport, Kaifeng 475001, Henan, China

2. College of Sports and Health, Linyi University, Linyi 276000, Shandong, China

3. Department of Leisure Services and Sports, Pai Chai University, Daejeon 35345, Republic of Korea

Abstract

With the improvement of people’s income levels in recent years, people have gradually begun to pay more attention to health, and the number of exercise and fitness people has increased year by year. People are gradually willing to pay for sports and fitness, increase sports consumption, and promote the development of the sports and fitness industry. This article aims to study the deep learning based on the Internet of things to make people aware of the importance of sports. Not loving sports is a major problem that contemporary people need to overcome. This article proposes how to design a motion detection device in sports based on deep learning of the Internet of things. Based on the calculation of the economic volume of the deep learning of the Internet of things and the questionnaire survey method, it can be seen that, in today’s globalization, although everyone knows the importance of sports, they are unwilling to practice it and would rather spend more time on the Internet. The experimental results of this article show that more than 50% of college students are very interested in sports and fitness, but the actual use is less than 30%, which is not optimistic. In social surveys, this number will be even lower, with only 14% of people interested in sports. Big data is like a “double-edged sword.” It not only displays the user’s exercise data in front of everyone through the built-in sensors of the mobile phone, but also manages their physical condition through these. How to use the strengths of sports applications at the same time properly disposing of private information is a part of the next development of sports applications that must be faced.

Publisher

Hindawi Limited

Subject

General Mathematics,General Medicine,General Neuroscience,General Computer Science

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