ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions

Author:

Almeida Leandro M.1,Silva Diego P. da1ORCID,Theodório Daieny P.1,Silva Wolley W.1,Rodrigues Silvia Cristina M.1ORCID,Scardovelli Terigi A.1ORCID,Silva Alessandro P. da1,Bissaco Marcia Aparecida S.1ORCID

Affiliation:

1. Technological Research Center, University of Mogi das Cruzes, 08780-911 Mogi das Cruzes, SP, Brazil

Abstract

This paper presents a computer game developed to assist children with Autism Spectrum Disorder (ASD) to recognize facial expressions associated with the four basic emotions: joy, sadness, anger, and surprise. This game named ALTRIRAS is a role-playing game (RPG), a kind of game pointed out by the literature as the most suitable for these children for being more social than competitive. It has recreational settings built with 2D graphic interface to keep the children’s attention and an access control and a register mechanism to allow the monitoring of the child’s progress. The data collection of the functional, nonfunctional, psychological, and educational requirements, as well as the evaluation of its consistency and usability, was made by a multidisciplinary team consisting of five experts in each of the following expertises: pedagogy, psychology, psychopedagogy, and game development. The effectiveness test of the game was performed by 10 children with ASD and 28 children with neurotypical development, which were separated into control and experimental groups, respectively. All experts and children with neurotypical development answered the System Usability Scale (SUS) questionnaire after playing the game. The results were positive, between experts and volunteers regarding their acceptance. However, the time of exposure to the game in children with ASD should be increased to effective assistance in the recognition of facial expressions.

Funder

Fundação de Amparo à Pesquisa do Estado de São Paulo

Publisher

Hindawi Limited

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

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1. Applied the augmented reality technology combined with social stories strategies and computational thinking games to improve the social skills of children with ASD;Interactive Learning Environments;2023-10-12

2. An Interactive Game based Learning Model for Autistic Children;2023 7th International Conference on Intelligent Computing and Control Systems (ICICCS);2023-05-17

3. ExpresSense: Exploring a Standalone Smartphone to Sense Engagement of Users from Facial Expressions Using Acoustic Sensing;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

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