User Dynamic Preference Construction Method Based on Behavior Sequence

Author:

Luo Mingshi1ORCID,Zhang Xiaoli2,Li Jiao1,Duan Peipei1,Lu Shengnan1

Affiliation:

1. School of Computer Science, Xi’an Shiyou University, Xi’an, Shaanxi, China

2. College of Communication and Information Engineering, Xi’an University of Science and Technology, Xi’an, Shaanxi, China

Abstract

People’s needs are constantly changing, and the performance of traditional recommendation algorithms is no longer enough to meet the demand. Considering that users’ preferences change with time, the users’ behavior sequence hides the evolution and change law of users’ preferences, so mining the dependence of the users’ behavior sequence is extremely important to predict users’ dynamic preferences. From the perspective of constructing users’ dynamic preferences, this paper proposes a users’ dynamic preference model based on users’ behavior sequences. Firstly, the user’s interest model is divided into short-term and long-term interest models. The short-term interest reflects the user’s current preference, and the long-term interest refers to the user’s interest from all his historical behaviors, representing the user’s consistent and stable preference. Users’ dynamic preference is obtained by integrating short-term interest and long-term interest, which solves the problem that the user’s preference cannot reflect the change in the user’s interest in real-time. We use the public Amazon review dataset to test the model we propose in the paper. Our model achieves the best performance, with a maximum performance improvement of 15.21% compared with the basic model (BPR, NCF) and 2.04% compared with the sequence model (GRU4REC, Caser, etc.), which proves that the user’s dynamic preference model can effectively predict the user’s dynamic preference. Users’ dynamic preferences are helpful in predicting users’ real-time preferences, especially in the field of recommendation.

Funder

National Natural Science Foundation of China

Publisher

Hindawi Limited

Subject

Computer Science Applications,Software

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2. Proactive Perception of Preferences Evolution Based on Graph Neural Networks;Communications in Computer and Information Science;2023

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