A Tangible Programming Tool for Children to Cultivate Computational Thinking

Author:

Wang Danli1,Wang Tingting1ORCID,Liu Zhen2

Affiliation:

1. Beijing Key Lab of Human-Computer Interaction, Institute of Software, Chinese Academy of Sciences, Beijing 100190, China

2. Chongqing Medicine Exchange Co., Ltd., Chongqing 404100, China

Abstract

Game and creation are activities which have good potential for computational thinking skills. In this paper we present T-Maze, an economical tangible programming tool for children aged 5–9 to build computer programs in maze games by placing wooden blocks. Through the use of computer vision technology, T-Maze provides a live programming interface with real-time graphical and voice feedback. We conducted a user study with 7 children using T-Maze to play two levels of maze-escape games and create their own mazes. The results show that T-Maze is not only easy to use, but also has the potential to help children cultivate computational thinking like abstraction, problem decomposition, and creativity.

Funder

National Natural Science Foundation of China

Publisher

Hindawi Limited

Subject

General Environmental Science,General Biochemistry, Genetics and Molecular Biology,General Medicine

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1. A systematic review of integrating computational thinking in early childhood education;Computers and Education Open;2023-12

2. TangiBooks: Design and Creation of Paper-Based Tangibles with Embedded Electronics for Teaching Programming Concepts;2023 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC);2023-10-03

3. Exploring the co-manipulation of physical and virtual objects in tangible mobile augmented reality for collaborative learning;Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter;2023-09-27

4. Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review;Journal of Educational Computing Research;2023-08-17

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