Affiliation:
1. School of Engineering, Guangzhou College of Technology and Business, Guangzhou, Guangdong 510850, China
2. School of Business, Guangzhou College of Technology and Business, Guangzhou, Guangdong 510850, China
Abstract
Objective. To explore the construction of immersive learning system based on virtual reality (VR) and test its learning effect. Methods. 20 qualified subjects were divided into two groups, each tending to agree, each with 5 boys and 5 girls. Experimental group 1 is in the real operating environment, and experimental group 2 is in the VR virtual disassembly experimental environment. The task process errors, knowledge questionnaire scores and user subjective satisfaction were analyzed statistically. Results. The significance probability
of knowledge questionnaire in the Levene test was 0.777, greater than 0.05, and the variance homogeneous, so the final
of independent sample
-test was subject to “assumed variance equal”; the significance probability was 0.613, greater than 0.05; the questionnaire scores of two groups showed no significant difference, so VR virtual environment can achieve the learning effect of the real environment. The number of errors in a VR virtual situation is significantly lower than the number of errors in the real environment, the VR virtual environment can achieve the learning effect of the real environment, and the VR virtual environment can achieve more interaction, with good interaction. Conclusion. The immersive learning system based on VR detection technology can realize the cognition of three-dimensional model structure and has a certain learning effect.
Funder
Guangzhou College of Technology and Business
Subject
Electrical and Electronic Engineering,Computer Networks and Communications,Information Systems
Cited by
4 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献