A Gameplay Definition through Videogame Classification

Author:

Djaouti Damien12,Alvarez Julian12,Jessel Jean-Pierre1,Methel Gilles2,Molinier Pierre2

Affiliation:

1. IRIT, University of Toulouse III, 118 route de Narbonne, 31062 Toulouse, France

2. LARA, University of Toulouse II, 5 allées Antonio Machado, 31058 Toulouse, France

Abstract

This paper is part of an experimental approach aimed to raise a videogames classification. Being inspired by the methodology that Propp used for the classification of Russian fairy tales, we have identified recurrent diagrams within rules of videogames, that we called “Gameplay Bricks”. The combinations of these different bricks should allow us to represent a classification of all videogames in accordance with their rules. In this article, we will study the nature of these bricks, especially the link they seem to have with two types of game rules: the rules that allow the player to “manipulate” the elements of the game, and the rules defining the “goal” of the game. This study will lead to an hypothesis about the nature of gameplay.

Publisher

Hindawi Limited

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

Reference5 articles.

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