An Analytical Framework for Pervasive Games in the Cultural Sector: Expanding the Boundaries of Play in 8 Dimensions

Author:

Dufort DianeORCID

Publisher

Springer Nature Singapore

Reference47 articles.

1. Nieuwdorp, E.: The pervasive discourse: an analysis. Comput. Entertain. 5 (2007). https://doi.org/10.1145/1279540.1279553

2. Nieuwdorp, E.: The pervasive interface: tracing the magic circle. In: Suzanne de, C., Jennifer, J. (eds.) Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference. University of Vancouver, Vancouver, p. 12 (2005)

3. Montola, M.: Tangible pleasures of pervasive role-playing. In: Akira, B. (ed.) Situated Play: Proceedings of the 2007 Digital Games Research Association Conference. The University of Tokyo, Tokyo, pp. 178–185 (2007)

4. Montola, M.: Exploring the edge of the magic circle: defining pervasive games. In: CD-ROM Proceedings of Digital Arts and Culture. Copenhagen. Danemark, pp. 1–4 (2005)

5. Jenkins, H. : La culture de la convergence: Des médias au transmédia. Armand Colin (2013)

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