Affiliation:
1. University of Utrecht, Institute for Media and Representation, The Netherlands
Abstract
In this article I argue for a critical analysis and re-evaluation of the term pervasive. Due to ambiguous definitions in both the discourse on computing and gaming, this term has become theoretically entangled with others. This has led to multiple definitions, and also, in the case of gaming, to the neglect of the different perspectives in which a game can be pervasive. In the current nascent stage of research into pervasive gaming, in which attempts are being made to theorize this concept, I argue for an analytical overview of the use of the term pervasive in order to understand the different perspectives in which it is used.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Science Applications
Reference54 articles.
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2. BJORK S. LANKOSKI P. MONTOLA M. HOLOPAINEN J WAERN A. AND PANKOKE-BABATZ U. 2005. Deliverable D5.3. Terminology report. WorkPackage WP5: Design & Evaluation for Integrated Project on Pervasive Gaming (release date 31 Aug.2005) FP6 -- 004457. BJORK S. LANKOSKI P. MONTOLA M. HOLOPAINEN J WAERN A. AND PANKOKE-BABATZ U. 2005. Deliverable D5.3. Terminology report. WorkPackage WP5: Design & Evaluation for Integrated Project on Pervasive Gaming (release date 31 Aug.2005) FP6 -- 004457.
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