A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games

Author:

Abd Algfoor Zeyad1,Sunar Mohd Shahrizal1,Kolivand Hoshang1

Affiliation:

1. Media and Games Innovation Centre of Excellence (MaGIC-X) UTM-IRDA Digital Media Centre, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia

Abstract

This survey provides an overview of popular pathfinding algorithms and techniques based on graph generation problems. We focus on recent developments and improvements in existing techniques and examine their impact on robotics and the video games industry. We have categorized pathfinding algorithms based on a 2D/3D environment search. The aim of this paper is to provide researchers with a thorough background on the progress made in the last 10 years in this field, summarize the principal techniques, and describe their results. We also give our expectations for future trends in this field and discuss the possibility of using pathfinding techniques in more extensive areas.

Publisher

Hindawi Limited

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

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