Affiliation:
1. Department of Performance Art Management, Sangmyung University, Seoul 03015, Republic of Korea
Abstract
With the development of 5G communication networks, the development prospects, capability requirements, and key technologies of the next-generation communication system 6G have become new hotspots. This article expands the coverage of the communication system through 6G, realizes the wireless transmission technology, builds the ideal of an intelligent mobile society everywhere, and analyzes the development trend of 6G technology, the challenges it faces, and the possible wireless transmission technology. Wireless transmission technology is widely used in various fields of production and life. Its various technical requirements and terminal energy limitations restrict the application and development of communications. This article focuses on the high-efficiency optimization scheme that combines 6G wireless transmission technology to improve the utilization efficiency of network resources. In addition, this thesis also discusses video action management in public performance art. Based on public performance art, the research on video action recognition can be summarized into three levels from simple to complex according to the content of the action, namely mobile vision, action vision, and action vision. Video action vision is currently being studied. In the recognition process, most of the action frame information in the video is repetitive or has a low correlation with action recognition, which not only increases the complexity of calculation but also affects the accuracy of action recognition. In the process of feature selection and understanding, the main methods include characterization fusion and research based on gesture features. Based on the introduction of 6G wireless transmission technology, this article introduces the technological development of 6G network, which promotes the rapid development of public performance art video action management.
Subject
General Mathematics,General Medicine,General Neuroscience,General Computer Science
Cited by
1 articles.
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