Affiliation:
1. Evolutionary Computing Laboratory, School of Engineering and Information Technology, Universiti Malaysia, Jalan (UMS), 88400 Kota Kinabalu, Sabah, Malaysia
Abstract
The objective of this study is to focus on the automatic generation of game artificial intelligence (AI) controllers for Ms. Pac-Man agent by using artificial neural network (ANN) and multiobjective artificial evolution. The Pareto Archived Evolution Strategy (PAES) is used to generate a Pareto optimal set of ANNs that optimize the conflicting objectives of maximizing Ms. Pac-Man scores (screen-capture mode) and minimizing neural network complexity. This proposed algorithm is called Pareto Archived Evolution Strategy Neural Network or PAESNet. Three different architectures of PAESNet were investigated, namely, PAESNet with fixed number of hidden neurons (PAESNet_F), PAESNet with varied number of hidden neurons (PAESNet_V), and the PAESNet with multiobjective techniques (PAESNet_M). A comparison between the single- versus multiobjective optimization is conducted in both training and testing processes. In general, therefore, it seems that PAESNet_F yielded better results in training phase. But the PAESNet_M successfully reduces the runtime operation and complexity of ANN by minimizing the number of hidden neurons needed in hidden layer and also it provides better generalization capability for controlling the game agent in a nondeterministic and dynamic environment.
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Cited by
3 articles.
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1. Pareto Multi-task Deep Learning;Artificial Neural Networks and Machine Learning – ICANN 2020;2020
2. Vision-based guidance for fixed-wing unmanned aerial vehicle autonomous carrier landing;Proceedings of the Institution of Mechanical Engineers, Part G: Journal of Aerospace Engineering;2018-07-25
3. Metaheuristic research: a comprehensive survey;Artificial Intelligence Review;2018-01-13