Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors

Author:

Belkacem Abdelkader Nasreddine12ORCID,Saetia Supat3,Zintus-art Kalanyu3,Shin Duk4,Kambara Hiroyuki4,Yoshimura Natsue4,Berrached Nasreddine2,Koike Yasuharu45

Affiliation:

1. Department of Neurosurgery, Osaka University Medical School, Osaka 565-0871, Japan

2. Intelligent Systems Research Laboratory, University of Sciences and Technology of Oran, 00031 Oran, Algeria

3. Department of Information Processing, Tokyo Institute of Technology, Yokohama 226-8503, Japan

4. Precision and Intelligence Laboratory, Tokyo Institute of Technology, Yokohama 226-8503, Japan

5. Solution Science Research Laboratory, Tokyo Institute of Technology, Yokohama 226-8503, Japan

Abstract

EEG-controlled gaming applications range widely from strictly medical to completely nonmedical applications. Games can provide not only entertainment but also strong motivation for practicing, thereby achieving better control with rehabilitation system. In this paper we present real-time control of video game with eye movements for asynchronous and noninvasive communication system using two temporal EEG sensors. We used wavelets to detect the instance of eye movement and time-series characteristics to distinguish between six classes of eye movement. A control interface was developed to test the proposed algorithm in real-time experiments with opened and closed eyes. Using visual feedback, a mean classification accuracy of 77.3% was obtained for control with six commands. And a mean classification accuracy of 80.2% was obtained using auditory feedback for control with five commands. The algorithm was then applied for controlling direction and speed of character movement in two-dimensional video game. Results showed that the proposed algorithm had an efficient response speed and timing with a bit rate of 30 bits/min, demonstrating its efficacy and robustness in real-time control.

Publisher

Hindawi Limited

Subject

General Mathematics,General Medicine,General Neuroscience,General Computer Science

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