Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors

Author:

Belkacem Abdelkader Nasreddine12ORCID,Saetia Supat3,Zintus-art Kalanyu3,Shin Duk4,Kambara Hiroyuki4,Yoshimura Natsue4,Berrached Nasreddine2,Koike Yasuharu45

Affiliation:

1. Department of Neurosurgery, Osaka University Medical School, Osaka 565-0871, Japan

2. Intelligent Systems Research Laboratory, University of Sciences and Technology of Oran, 00031 Oran, Algeria

3. Department of Information Processing, Tokyo Institute of Technology, Yokohama 226-8503, Japan

4. Precision and Intelligence Laboratory, Tokyo Institute of Technology, Yokohama 226-8503, Japan

5. Solution Science Research Laboratory, Tokyo Institute of Technology, Yokohama 226-8503, Japan

Abstract

EEG-controlled gaming applications range widely from strictly medical to completely nonmedical applications. Games can provide not only entertainment but also strong motivation for practicing, thereby achieving better control with rehabilitation system. In this paper we present real-time control of video game with eye movements for asynchronous and noninvasive communication system using two temporal EEG sensors. We used wavelets to detect the instance of eye movement and time-series characteristics to distinguish between six classes of eye movement. A control interface was developed to test the proposed algorithm in real-time experiments with opened and closed eyes. Using visual feedback, a mean classification accuracy of 77.3% was obtained for control with six commands. And a mean classification accuracy of 80.2% was obtained using auditory feedback for control with five commands. The algorithm was then applied for controlling direction and speed of character movement in two-dimensional video game. Results showed that the proposed algorithm had an efficient response speed and timing with a bit rate of 30 bits/min, demonstrating its efficacy and robustness in real-time control.

Publisher

Hindawi Limited

Subject

General Mathematics,General Medicine,General Neuroscience,General Computer Science

Cited by 36 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Wearable Device for Drowsy User Detection;2023 15th International Conference on Innovations in Information Technology (IIT);2023-11-14

2. Brain-computer interface for robot control with eye artifacts for assistive applications;Scientific Reports;2023-10-16

3. A portable SSVEP-BCI system for rehabilitation exoskeleton in augmented reality environment;Biomedical Signal Processing and Control;2023-05

4. Independent bilateral-eye stimulation for gaze pattern recognition based on steady-state pupil light reflex;Journal of Neural Engineering;2022-12-01

5. Estimation of Stimulus Time and Average Attention State Based on Collective Addition of Event-Related Electroencephalography;2022 International Conference on Machine Learning and Cybernetics (ICMLC);2022-09-09

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3