Improving the Survival Time of Multiagents in Social Dilemmas through Neurotransmitter-Based Deep Q-Learning Model of Emotions

Author:

Hassan Awais1ORCID,Shahid Maida1,Hayat Faisal2,Arshad Jehangir3ORCID,Jaffery Mujtaba Hussain3,Rehman Ateeq Ur4ORCID,Ullah Kalim5,Hussen Seada6ORCID,Hamam Habib789

Affiliation:

1. Department of Computer Science, University of Engineering and Technology, Lahore 54890, Pakistan

2. Department of Computer Engineering, University of Engineering and Technology, Lahore 54890, Pakistan

3. Department of Electrical & Computer Engineering, COMSATS University Islamabad, Lahore Campus, Lahore 54000, Pakistan

4. Department of Electrical Engineering, Government College University, Lahore 54000, Pakistan

5. Department of Zoology, Kohat University of Science and Technology, Kohat, Khyber Pakhtunkhwa, Pakistan

6. School of Electrical and Computer Engineering, Haramaya Institute of Technology, 138 Diredawa, Ethiopia

7. Faculty of Engineering, Uni de Moncton, Moncton NB E1A3E9, Canada

8. Spectrum of Knowledge Production & Skills Development, Sfax 3027, Tunisia

9. School of Electrical Engineering, Department of Electrical and Electronic Engineering Science, University of Johannesburg, Johannesburg 2006, South Africa

Abstract

In multiagent systems, social dilemmas often arise whenever there is a competition over the limited resources. The major challenge is to establish cooperation among intelligent virtual agents for solving the situations of social dilemmas. In humans, personality and emotions are the primary factors that lead them toward a cooperative environment. To make agents cooperate, they have to become more like humans, that is, believable. Therefore, we hypothesize that emotions according to the personality give birth to believability, and if believability is introduced into agents through emotions, it improves their survival rate in social dilemma situations. The existing researches have introduced different computational models to introduce emotions in virtual agents, but they lack emotions through neurotransmitters. We have proposed a neurotransmitters-based deep Q-learning computational model in multiagents that is a suitable choice for emotion modeling and, hence, believability. The proposed model regulates the agents’ emotions by controlling the virtual neurotransmitters (dopamine and oxytocin) according to the agent’s personality. The personality of the agent is introduced using OCEAN model. To evaluate the proposed system, we simulated a survival scenario with limited food resources in different experiments. These experiments vary the number of selfish agents (higher neuroticism personality trait) and the selfless agents (higher agreeableness personality trait). Experimental results show that by adding the selfless agents in the scenario, the agents develop cooperation, and their collective survival time increases. Thus, to resolve the social dilemma problems in virtual agents, we can make agents believable through the proposed neurotransmitter-based emotional model. This proposed work may help in developing nonplayer characters (NPCs) in games.

Funder

Natural Sciences and Engineering Research Council of Canada

Publisher

Hindawi Limited

Subject

Health Informatics,Biomedical Engineering,Surgery,Biotechnology

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