Design metaphors for procedural content generation in games

Author:

Khaled Rilla1,Nelson Mark J.2,Barr Pippin1

Affiliation:

1. University of Malta, Msida, Malta

2. IT University of Copenhagen, Copenhagen, Denmark

Publisher

ACM

Cited by 12 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Particle swarm optimization for procedural content generation in an endless platform game;Entertainment Computing;2022-08

2. Visual Delegate Generalization Frame – Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments;CHI Conference on Human Factors in Computing Systems;2022-04-29

3. Synchronizing Game and AI Design in PCG-Based Game Prototypes;International Conference on the Foundations of Digital Games;2020-09-15

4. Shopping for Game levels: A Visual Analytics Approach to Exploring Procedurally Generated Content;International Conference on the Foundations of Digital Games;2020-09-15

5. Goal-based progression synthesis in a korean learning game;Proceedings of the 14th International Conference on the Foundations of Digital Games;2019-08-26

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