Visual Delegate Generalization Frame – Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments

Author:

Misztal Sebastian1,Schild Jonas2

Affiliation:

1. Interactive Reality Experiences, University of Applied Sciences and Arts, Germany

2. Interactive Reality Experiences, TH Köln, Germany

Publisher

ACM

Reference124 articles.

1. Parastoo Abtahi , Mar Gonzalez-Franco , Eyal Ofek , and Anthony Steed . 2019. I’m a Giant: Walking in Large Virtual Environments at High Speed Gains . Association for Computing Machinery , New York, NY, USA , 1–13. https://doi.org/10.1145/3290605.3300752 Parastoo Abtahi, Mar Gonzalez-Franco, Eyal Ofek, and Anthony Steed. 2019. I’m a Giant: Walking in Large Virtual Environments at High Speed Gains. Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3290605.3300752

2. Playful User-Generated Treatment

3. Gameplay analysis through state projection

4. Ferran Argelaguet , Ludovic Hoyet , Michaël Trico , and Anatole Lécuyer . 2016. The role of interaction in virtual embodiment: Effects of the virtual hand representation. In 2016 IEEE Virtual Reality (VR) . IEEE, Piscataway, New Jersey, USA , 3–10. https://doi.org/10.1109/VR. 2016 .7504682 Ferran Argelaguet, Ludovic Hoyet, Michaël Trico, and Anatole Lécuyer. 2016. The role of interaction in virtual embodiment: Effects of the virtual hand representation. In 2016 IEEE Virtual Reality (VR). IEEE, Piscataway, New Jersey, USA, 3–10. https://doi.org/10.1109/VR.2016.7504682

5. Blood and Violence

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