Applying gamification in the context of knowledge management
Author:
Affiliation:
1. San Buenaventura University, Umbria Cali, Colombia
2. Universidad Nacional de La Plata, LIFIA, La Plata, Argentina
3. Cauca University, Cauca, Colombia
Funder
CYTED
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/2809563.2809606
Reference11 articles.
1. Duran M. And Castro G. Y. (2011). Knwoledge Management as a Value added generator in organizations: A review of a business/Sector Libre Empresa ISSN-e 1657-2815 págs. 69--80. Duran M. And Castro G. Y. (2011). Knwoledge Management as a Value added generator in organizations: A review of a business/Sector Libre Empresa ISSN-e 1657-2815 págs. 69--80.
2. Zengyang L. Peng. Paris A. (2013). Application of knowledge-based approaches in software architecture: A systematic mapping study. Jorunal Information and Software Technology (Elsevier) Vol. 55 pp. 77--794. 10.1016/j.infsof.2012.11.005 Zengyang L. Peng. Paris A. (2013). Application of knowledge-based approaches in software architecture: A systematic mapping study. Jorunal Information and Software Technology (Elsevier) Vol. 55 pp. 77--794. 10.1016/j.infsof.2012.11.005
3. Evans M Dalkir K and Bidian C. "A Holistic View of the Knowledge Life Cycle: The Knowledge Management Cycle (KMC) Model" The Electronic Journal of Knowledge Management Volume 12 Issue 2 (pp85--97) available online at www.ejkm.com. Evans M Dalkir K and Bidian C. "A Holistic View of the Knowledge Life Cycle: The Knowledge Management Cycle (KMC) Model" The Electronic Journal of Knowledge Management Volume 12 Issue 2 (pp85--97) available online at www.ejkm.com.
4. Gamification in software engineering – A systematic mapping
5. The relationship between perceived value and information source use during KM strategic decision-making: A study of 17 Chinese business managers
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