GATUGU: Six Perspectives of Evaluation of Gamified Systems

Author:

Swacha Jakub1ORCID,Queirós Ricardo23ORCID,Paiva José Carlos24ORCID

Affiliation:

1. Department of Information Technology in Management, University of Szczecin, 71-004 Szczecin, Poland

2. CRACS—INESC Porto LA, 4169-007 Porto, Portugal

3. uniMAD—ESMAD, Polytechnic of Porto, 4480-876 Vila do Conde, Portugal

4. Department of Computer Science, Faculty of Sciences, University of Porto, 4169-007 Porto, Portugal

Abstract

As gamification spreads to new areas, new applications are being developed and the interest in evaluating gamified systems continues to grow. To date, however, no one has comprehensively approached this topic: multiple evaluation dimensions and measures have been proposed and applied without any effort to organize them into a full gamut of tools for the multi-dimensional evaluation of gamified systems. This paper addresses this gap by proposing GATUGU, a set of six perspectives of evaluation of gamified systems: General effects of gamification, Area-specific effects of gamification, Technical quality of gamified systems, Use of gamified systems, Gamefulness of gamified systems, and User experience of gamified systems. For each perspective, GATUGU indicates the relevant dimensions of evaluation, and, for each dimension, one measure is suggested. GATUGU does not introduce any new measurement tools but merely recommends one of the available tools for each dimension, considering their popularity and ease of use. GATUGU can guide researchers in selecting gamification system evaluation perspectives and dimensions and in finding adequate measurement tools. Thanks to conforming to GATUGU, the published gamification system evaluation results will become easier to compare and to perform various kinds of meta-analyses on them.

Publisher

MDPI AG

Subject

Information Systems

Reference110 articles.

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