Gamification in intelligent tutoring systems

Author:

González Carina,Mora Alberto,Toledo Pedro

Publisher

ACM Press

Reference12 articles.

1. Woolf, B. (2008). Building Intelligent Interactive Tutors: Student-centered strategies for revolutionizing e-learning. Editorial Morgan Kaufmann. USA.

2. González, Carina Soledad (2004). Sistemas Inteligentes en la Educación: Una revisión de las líneas de investigación actuales. Revista ELectrónica de Investigación y EValuación Educativa, v. 10, n. 1. Retrieved from: http://www.uv.es/RELIEVE/v10n1/RELIEVEv10n1_1.htm.

3. Gee, J. P. (2003). What Digital Games Have to Teach Us. About Learning and Literacy. New York & Basingstoke: Palgrave Macmillan.

4. Cook, W. (2013) Training Today: 5 Gamification Pitfalls. Training Magazine. Retrieved from: http://www.trainingmag.com/content/training-today-5-gamification-pitfall

5. Schell J. (2008). The Art of Game Design: A book of lenses (Taylor & Francis US, 2008).

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