Enhancing Cyber Security Education and Training through Gamification

Author:

Diakoumakos Iasonas1ORCID

Affiliation:

1. HCI - VR Lab, University of Peloponnese, Greece

Publisher

ACM

Reference33 articles.

1. European Defence Agency . 2018 . Cyber Ranges Federation Project reaches new milestone . Retrieved Jun 06, 2022 from https://bit.ly/3cU3Lm2 European Defence Agency. 2018. Cyber Ranges Federation Project reaches new milestone. Retrieved Jun 06, 2022 from https://bit.ly/3cU3Lm2

2. A Framework for the Evaluation of Trainee Performance in Cyber Range Exercises

3. A framework for competence development and assessment in hybrid cybersecurity exercises

4. Mario Buljan . 2021 . Gamification For Learning: Strategies And Examples . Retrieved Jul 04, 2023 from https://elearningindustry.com/gamification-for-learning-strategies-and-examples Mario Buljan. 2021. Gamification For Learning: Strategies And Examples. Retrieved Jul 04, 2023 from https://elearningindustry.com/gamification-for-learning-strategies-and-examples

5. Circadence. 2020 . Teach Cyber Security . Retrieved Jun 06, 2022 from https://bit.ly/30YPUpb Circadence. 2020. Teach Cyber Security. Retrieved Jun 06, 2022 from https://bit.ly/30YPUpb

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