Gaze-Enhanced Student Modeling for Game-based Learning
Author:
Affiliation:
1. North Carolina State University, Raleigh, NC, USA
Funder
Social Sciences and Humanities Research Council of Canada
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3209219.3209238
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4. Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments
5. Scientific Inquiry Self-Efficacy and Computer Game Self-Efficacy as Predictors and Outcomes of Middle School Boys’ and Girls’ Performance in a Science Assessment in a Virtual Environment
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