Author:
Musil Juergen,Schweda Angelika,Winkler Dietmar,Biffl Stefan
Cited by
41 articles.
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1. Developing and validating a scale for motivation in participating in time-bounded collaborative events;International Journal of Human-Computer Studies;2024-05
2. Jamming to map creative scenes and practices;Information Technology for Development;2023-11-29
3. All For One and One For All: Investigating How Global Game Jam Participants Get and Offer Help;2023 ACM/IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM);2023-10-26
4. Behind the Screens: An Exploratory Study on Gamer Types and Identities in Game Jams;Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play;2023-10-06
5. Serious 'Slow' Game Jam - A Game Jam Model for Serious Game Design;Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events;2023-08-30