Funder
Conselho Nacional de Desenvolvimento Cientifico e Tecnologico
Reference83 articles.
1. An international study on learning and process choices in the global game jam;Arya;Int. J. Game-Based Learn,2013
2. It was fun, but did it last?: the dynamic interplay between fun motives and contributors’ activity in peer production;Balestra;Proc. ACM Hum. Comput. Interact,2017
3. A muddle of models of motivation for using peer-to-peer economy systems;Bellotti,2015
4. Cobham, D., Gowen, C., Jacques, K., Laurel, J., Ringham, S., 2017. From appfest to entrepreneurs: Using a hackathon event to seed a university student-led enterprise. pp. 522–529. doi:10.21125/inted.2017.0265.
5. Constructing grounded theory;Charmaz,2014