Optimization-based interactive motion synthesis

Author:

Jain Sumit1,Ye Yuting1,Liu C. Karen1

Affiliation:

1. Georgia Institute of Technology, Atlanta, GA

Abstract

We present a physics-based approach to synthesizing motion of a virtual character in a dynamically varying environment. Our approach views the motion of a responsive virtual character as a sequence of solutions to the constrained optimization problem formulated at every time step. This framework allows the programmer to specify active control strategies using intuitive kinematic goals, significantly reducing the engineering effort entailed in active body control. Our optimization framework can incorporate changes in the character's surroundings through a synthetic visual sensory system and create significantly different motions in response to varying environmental stimuli. Our results show that our approach is general enough to encompass a wide variety of highly interactive motions.

Funder

Division of Computing and Communication Foundations

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference38 articles.

1. Interactive spacetime control for animation

2. Simulation of Human Motion Data using Short-Horizon Model-Predictive Control

3. Faloutsos P. van de Panne M. and Terzopoulos D. 2001. Composable controllers for physics-based character animation. SIGGRAPH 251--260. 10.1145/383259.383287 Faloutsos P. van de Panne M. and Terzopoulos D. 2001. Composable controllers for physics-based character animation. SIGGRAPH 251--260. 10.1145/383259.383287

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