Games and Play SIG: Connecting Games Research to the Broader HCI Context

Author:

Mandryk Regan L1ORCID,Mirza-Babaei Pejman2ORCID,Denisova Alena3ORCID,Freeman Guo4ORCID,Johnson Daniel5ORCID

Affiliation:

1. Computer Science, University of Victoria, Canada

2. University of Ontario Institute of Technology, Canada

3. Computer Science, University of York, United Kingdom

4. School of Computing, Clemson University, United States

5. Queensland University of Technology, Australia

Publisher

ACM

Reference78 articles.

1. Towards customizable games for stroke rehabilitation

2. Anti-Defamation League. 2022. Hate Is No Game: Hate and Harassment in Online Games 2022. https://www.adl.org/resources/report/hate-no-game-hate-and-harassment-online-games-2022

3. Alexia Antzaka, Marie Lallier, Svetlana Meyer, Julien Diard, Manuel Carreiras, and Sylviane Valdois. 2017. Enhancing reading performance through action video games: The role of visual attention span. Scientific reports 7, 1 (2017), 14563.

4. Interweaving mobile games with everyday life

5. The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences

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