CareerSim: Gamification Design Leveraging LLMs For Career Development Reflection

Author:

Du Wantong1ORCID,Zhu Zhiying2ORCID,Xu Xinhui2ORCID,Che Haoyuan1ORCID,Chen Shi3ORCID

Affiliation:

1. Zhejiang University, China

2. College of Computer Science and Technology, Zhejiang University, China

3. International Design Institute, Zhejiang University, China

Publisher

ACM

Reference37 articles.

1. Deepali Bhalerao, Mahesh Deshpande, and Nachiket Thakur. 2021. Study the Impact of Gamification on Career Selection for Graduation—A Review. In Techno-Societal 2020: Proceedings of the 3rd International Conference on Advanced Technologies for Societal Applications—Volume 2. Springer, 173–179.

2. Tara J Brigham. 2015. An introduction to gamification: adding game elements for engagement. Medical reference services quarterly 34, 4 (2015), 471–480.

3. S. R. Cox and W. T. Ooi. 2023. Conversational Interactions with NPCs in LLM-Driven Gaming: Guidelines from a Content Analysis of Player Feedback. In CONVERSATIONS 2023. https://conversations2023.files.wordpress.com/2023/11/conversations_2023_preprint_36_cox.pdf

4. David Craven. 2015. Gamification in virtual worlds for learning: a case study of PIERSiM for business education. Gamification in education and business (2015), 385–401.

5. A systematic mapping on gamification applied to education

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3