A systematic mapping on gamification applied to education

Author:

de Sousa Borges Simone1,Durelli Vinicius H. S.1,Reis Helena Macedo1,Isotani Seiji1

Affiliation:

1. University of São Paulo (ICMC) -- USP, São Carlos, SP - Brazil

Publisher

ACM

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1. Towards an effective methodology for the integral gamification of classes;Multimedia Tools and Applications;2024-07-18

2. Exploring Brazilian Teachers’ Perceptions and a priori Needs to Design Smart Classrooms;International Journal of Artificial Intelligence in Education;2024-07-12

3. Rising gamification in health education: A bibliometric study;Nurse Education in Practice;2024-07

4. CareerSim: Gamification Design Leveraging LLMs For Career Development Reflection;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-11

5. Understanding students’ perceived need satisfaction, enjoyment, and participation intention in a leaderboard-based math practice game;E-Learning and Digital Media;2024-04-29

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