The Most Expensive Museum in the World: Three Player Cooperative Game Between VR and PC Platforms Investigating Empathy between Players and Historical Characters.

Author:

Radakulan Vojtěch1ORCID,Sedláček David1ORCID

Affiliation:

1. Czech Technical University in Prague, FEE, Czech Republic

Funder

Research of new interaction methods in special environments

Publisher

ACM

Reference19 articles.

1. C. M. Bachen P. Hernández-Ramos C. Raphael and A. Waldron. 2016. How do presence flow and character identification affect players’ empathy and interest in learning from a serious computer game?Computers in Human Behavior 64 (2016) 77–87. C. M. Bachen P. Hernández-Ramos C. Raphael and A. Waldron. 2016. How do presence flow and character identification affect players’ empathy and interest in learning from a serious computer game?Computers in Human Behavior 64 (2016) 77–87.

2. Designing games to foster empathy;Belman Jonathan;International Journal of Cognitive Technology,2010

3. E. Darnell and M. Hutchinson . 2016. Invasion! exploring empathy and agency in VR . In ACM SIGGRAPH 2016 VR Village. 1–2. E. Darnell and M. Hutchinson. 2016. Invasion! exploring empathy and agency in VR. In ACM SIGGRAPH 2016 VR Village. 1–2.

4. Physical and social presence in collaborative virtual environments: Exploring age and gender differences with respect to empathy

5. Johann Fleischer. 2018. AKW-Wächter War „herrscher über einsame insel". https://noe.orf.at/v2/news/stories/2945276/ Johann Fleischer. 2018. AKW-Wächter War „herrscher über einsame insel". https://noe.orf.at/v2/news/stories/2945276/

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