How do presence, flow, and character identification affect players’ empathy and interest in learning from a serious computer game?

Author:

Bachen Christine M.,Hernández-Ramos Pedro,Raphael Chad,Waldron Amanda

Funder

Santa Clara University

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference65 articles.

1. The concept of flow in collaborative game-based learning;Admiraal;Computers in Human Behavior,2011

2. Toward a conceptual framework for assessing the effectiveness of digital game-based learning;All;Computers & Education,2015

3. Simulating REAL LIVES: Promoting global empathy and interest in learning through simulation games;Bachen;Simulation & Gaming,2012

4. Empathy and altruism;Batson,2009

5. Newsgames: Journalism at play;Bogost,2010

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