Triangle Dropping: An Occluded-geometry Predictor for Energy-efficient Mobile GPUs

Author:

Corbalán-Navarro David1ORCID,Aragón Juan L.1ORCID,Anglada Martí2,Parcerisa Joan-Manuel2,González Antonio2

Affiliation:

1. Deptartamento de Ingeniería y Tecnología de Computadores, Universidad de Murcia, Murcia, Spain

2. Departament d’Arquitectura de Computadors, Universitat Politécnica de Catalunya, Barcelona, Spain

Abstract

This article proposes a novel micro-architecture approach for mobile GPUs aimed at early removing the occluded geometry in a scene by leveraging frame-to-frame coherence, thus reducing the overall energy consumption. Mobile GPUs commonly implement a Tile-Based Rendering (TBR) architecture that differentiates two main phases: the Geometry Pipeline , where all the geometry of a scene is processed; and the Raster Pipeline , where primitives are rendered in a framebuffer. After the Geometry Pipeline, only non-culled primitives inside the camera’s frustum are stored into the Parameter Buffer , a data structure stored in DRAM. However, among the non-culled primitives there is a significant amount that are rendered but non-visible at all , resulting in useless computations. On average, 60% of those primitives are completely occluded in our benchmarks. Despite TBR architectures use on-chip caches for the Parameter Buffer, about 46% of the DRAM traffic still comes from accesses to such buffer. The proposed Triangle Dropping technique leverages the visibility information computed along the Raster Pipeline to predict the primitives’ visibility in the next frame to early discard those that will be totally occluded, drastically reducing Parameter Buffer accesses. On average, our approach achieves overall 14.5% energy savings, 28.2% energy-delay product savings, and a speedup of 20.2%.

Funder

CoCoUnit ERC Advanced Grant of the EU’s Horizon 2020

Spanish State Research Agency

ICREA Academia program

University of Murcia’s “Plan Propio de Investigación.”

Publisher

Association for Computing Machinery (ACM)

Subject

Hardware and Architecture,Information Systems,Software

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