Investigating Players’ Perceptions of Deceptive Design Practices within a 3D Gameplay Context

Author:

King John1ORCID,Fitton Dan1ORCID,Cassidy Brendan1ORCID

Affiliation:

1. University of Central Lancashire, Preston, UK

Abstract

Deceptive design practices have been identified and studied in games but, to date, there have been no substantial explorations of deceptive design practices within 3D environments typically found in PC games. These offer a new set of affordances for interacting with the player, and game developers may be able to utilize these in order to shape gameplay experiences. The goal of this work was to explore users’ perceptions of deceptive design present in a popular free-to-play 3D game. A survey was carried out with 259 adult respondents identifying and explaining instances of deceptive design within video clips of gameplay from a popular Roblox game. Thematic analysis of the responses revealed six new categories of deceptive design pattern within a 3D gameplay context: Predatory Monetization , Default to Purchase , UI Misdirection , Emotional Interpersonal Persuasion , Physical Placement , and Narrative Obligation . Through our work we hope to highlight the use of deceptive design both within current 3D games and future 3D gaming environments. This work is particularly important as 3D and VR gaming grow in popularity alongside game publishers increasingly moving towards “freemium” monetization models for income.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

Reference64 articles.

1. ACM. 2023. Alternatives for Charged Terminology in the Computing Profession . Association for Computing Machinery . https://www.acm.org/diversity-inclusion/words-matter Retrieved May 3, 2023 from ACM. 2023. Alternatives for Charged Terminology in the Computing Profession. Association for Computing Machinery. https://www.acm.org/diversity-inclusion/words-matter Retrieved May 3, 2023 from

2. Adopt Me! Wiki . 2022. NPCs. Fandom wiki hosting service. https://adoptme.fandom.com/wiki/NPCs Retrieved October 14, 2022 from Adopt Me! Wiki. 2022. NPCs. Fandom wiki hosting service. https://adoptme.fandom.com/wiki/NPCs Retrieved October 14, 2022 from

3. Loyalty towards online games, gaming addiction, and purchase intention towards online mobile in-game features

4. BCS. 2023. Metaverse must solve child safety and regulatory challenges . British Computer Society . https://www.bcs.org/articles-opinion-and-research/metaverse-must-solve-child-safety-and-regulatory-challenges-if-it-wants-to-go-mainstream-say-it-professionals/ Retrieved May 18, 2023 from BCS. 2023. Metaverse must solve child safety and regulatory challenges. British Computer Society. https://www.bcs.org/articles-opinion-and-research/metaverse-must-solve-child-safety-and-regulatory-challenges-if-it-wants-to-go-mainstream-say-it-professionals/ Retrieved May 18, 2023 from

5. Using thematic analysis in psychology

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3