Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality

Author:

Hadan Hilda1ORCID,Choong Lydia2ORCID,Zhang-Kennedy Leah3ORCID,Nacke Lennart E.4ORCID

Affiliation:

1. Stratford School of Interaction Design and Business, University of Waterloo, Waterloo, Canada and Games Institute, University of Waterloo, Waterloo, Canada

2. Cheriton School of Computer Science, University of Waterloo, Waterloo, Canada

3. Stratford School of Interaction Design and Business, University of Waterloo, Stratford, Canada

4. Stratford School of Interaction Design and Business, University of Waterloo, Waterloo, Canada

Abstract

The well-established deceptive design literature has focused on conventional user interfaces. With the rise of extended reality (XR), understanding deceptive design’s unique manifestations in this immersive domain is crucial. However, existing research lacks a full, cross-disciplinary analysis that analyzes how XR technologies enable new forms of deceptive design. Our study reviews the literature on deceptive design in XR environments. We use thematic synthesis to identify key themes. We found that XR’s immersive capabilities and extensive data collection enable subtle and powerful manipulation strategies. We identified eight themes outlining these strategies and discussed existing countermeasures. Our findings show the unique risks of deceptive design in XR, highlighting implications for researchers, designers, and policymakers. We propose future research directions that explore unintentional deceptive design, data-driven manipulation solutions, user education, and the link between ethical design and policy regulations.

Funder

Natural Sciences and Engineering Research Council of Canada

Social Sciences and Humanities Research Council of Canada (SSHRC) Insight

Canada Foundation for Innovation (CFI) JELF

Publisher

Association for Computing Machinery (ACM)

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2. Thomas Alsop. 2022. XR: AR VR and the metaverse—Statistics & facts. Statista. Retrieved November 27 2022 from https://www.statista.com/topics/6072/extended-reality-xr/

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