Toward Understanding Playful Beverage-based Gustosonic Experiences

Author:

Wang Yan1,Li Zhuying2,Khot Rohit Ashok3,Mueller Florian 'Floyd'4

Affiliation:

1. Exertion Game Lab, Department of Human-Centred Computing, Monash University, Melbourne, Victoria, Australia

2. School of Computer Science and Engineering, Southeast University, Nanjing, Jiangsu Province, China

3. HAFP Research Lab, School of Design, RMIT University, Melbourne, Victoria, Australia

4. Exertion Games Lab, Department of Human-Centred Computing, Monash University, Melbourne, Victoria, Australia

Abstract

Recent advances in interactive technology are being used to enrich our interactions around food and drinks. Making use of sound to enrich dining - providing "gustosonic" experiences - has recently garnered interest as an exciting area of ubiquitous computing. However, these experiences have tended to focus on eating. In response to the lack of drinking-focused experiences, we explore the combining playful design and drinking activities so as to allow users to experience playful personalized sounds via drinking through "Sonic Straws". We present the findings of an in-the-wild study that highlights how our system supported self-expression via playful drinking actions, facilitated pleasurable social drinking moments, and promoted reflection on drinking practices. We discuss the implications of this work for designers of future gustosonic experiences, including how to amplify entertainment experiences around drinking/eating, how to highlight the joy coming from multisensory experiences, and how to facilitate mindful engagement with what one drinks. Ultimately, we aim to contribute to the enrichment of dining experiences through playful design.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

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