How much geometry it takes to reconstruct a 2-manifold in R 3

Author:

Dumitriu Daniel1,Funke Stefan2,Kutz Martin3,Milosavljević Nikola3

Affiliation:

1. Johannes Gutenberg University, Mainz, Germany

2. Ernst Moritz Arndt University, Greifswald, Germany

3. Stanford University, Stanford, CA, USA

Abstract

Known algorithms for reconstructing a 2-manifold from a point sample in R 3 are naturally based on decisions/predicates that take the geometry of the point sample into account. Facing the always present problem of round-off errors that easily compromise the exactness of those predicate decisions, an exact and robust implementation of these algorithms is far from being trivial and typically requires employment of advanced datatypes for exact arithmetic, as provided by libraries like CORE, LEDA, or GMP. In this article, we present a new reconstruction algorithm, one whose main novelties is to throw away geometry information early on in the reconstruction process and to mainly operate combinatorially on a graph structure. More precisely, our algorithm only requires distances between the sample points and not the actual embedding in R 3 . As such, it is less susceptible to robustness problems due to round-off errors and also benefits from not requiring expensive exact arithmetic by faster running times. A more theoretical view on our algorithm including correctness proofs under suitable sampling conditions can be found in a companion article.

Publisher

Association for Computing Machinery (ACM)

Subject

Theoretical Computer Science

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1. A Fast and Simple Surface Reconstruction Algorithm;ACM Transactions on Algorithms;2017-05-29

2. Perception and Grasping of Object Parts from Active Robot Exploration;Journal of Intelligent & Robotic Systems;2014-03-27

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