Innovative learning and training approach in business-A systematic business games and literature review
Author:
Affiliation:
1. Xiamen Academy of Arts and Design, Fuzhou University, China
2. School of Culture and Creativity, BNU-HKBU United International College, China
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3578837.3578845
Reference38 articles.
1. Mitchell , A. , & Savill-Smith , C. 2004. The use of computer and video games for learning: A review of the literature , Learning and Skills Development Agency . Mitchell, A., & Savill-Smith, C. 2004. The use of computer and video games for learning: A review of the literature, Learning and Skills Development Agency.
2. Peng W. Lee M. & Heeter C. 2010. The Effects of a Serious Game on Role‐Taking and Willingness to Help. Journal of Communication 60(4) 723-742. Peng W. Lee M. & Heeter C. 2010. The Effects of a Serious Game on Role‐Taking and Willingness to Help. Journal of Communication 60(4) 723-742.
3. Lee J. J. Capella M. L. Taylor C. R. & Gabler C. B. 2014. The financial impact of loyalty programs in the hotel industry: A social exchange theory perspective. Journal of Business Research 67(10) 2139-2146. Lee J. J. Capella M. L. Taylor C. R. & Gabler C. B. 2014. The financial impact of loyalty programs in the hotel industry: A social exchange theory perspective. Journal of Business Research 67(10) 2139-2146.
4. Boella , M. J. 2000. Human Resource Management in the Hospitality Industry , 7 th Ed., London, Stanley Thornes (Publishers) Ltd . Boella, M. J. 2000. Human Resource Management in the Hospitality Industry, 7th Ed., London, Stanley Thornes (Publishers) Ltd.
5. Horng J. S. & Lin L. 2013. Training needs assessment in a hotel using 360 degree feedback to develop competency-based training programs. Journal of Hospitality and Tourism Management 20 61-67. Horng J. S. & Lin L. 2013. Training needs assessment in a hotel using 360 degree feedback to develop competency-based training programs. Journal of Hospitality and Tourism Management 20 61-67.
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