“It could be better. It could be much worse” : Understanding Accessibility in User Experience Practice with Implications for Industry and Education

Author:

Putnam Cynthia1ORCID,Rose Emma J.2ORCID,MacDonald Craig M.3ORCID

Affiliation:

1. College of Computing and Digital Media, DePaul University, Chicago, IL

2. School of Interdisciplinary Arts & Sciences, University of Washington Tacoma, Tacoma, WA

3. School of Information, Pratt Institute, New York

Abstract

While accessibility is acknowledged as a crucial component in design, many technologies remain inaccessible for people with disabilities. As part of a study to better understand UX practice to inform pedagogy, we analyzed 58 interview sessions that included 65 senior user experience (UX) professionals and asked them “How do you consider accessibility in your work?” Using transitivity analysis from critical discourse analysis, our findings provide insight into the disparate practices of individuals and organizations. Key findings include the growing role of design systems to structurally address accessibility and the range of organizational strategies, including dedicated teams. We also found that the categories of accessibility consideration were somewhat superficial and largely focused on vision-related challenges. Additionally, our findings support previous work that many practitioners did not feel their formal education adequately prepared them to address accessibility. We conclude with implications for education and industry, namely, the importance of implementing and teaching design systems in human-computer interaction and computer-science programs.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Science Applications,Human-Computer Interaction

Reference78 articles.

1. Accessibility Training. Retrieved January 2 2022 from https://webaim.org/services/training/.

2. Accessible Technology Skills Gap Report. Retrieved January 2 2022 from https://www.peatworks.org/accessible-technology-skills-gap-report/.

3. Americans with Disabilities Act. Retrieved January 2 2022 from https://www.dol.gov/general/topic/disability/ada.

4. Bootstrap. Retrieved January 2 2022 from https://getbootstrap.com/.

5. Deque University. Retrieved January 2 2022 from https://dequeuniversity.com/.

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1. Trust the Process: A Scalable Model for UX Pedagogy;Journal of Technical Writing and Communication;2023-11-06

2. Starting well on design for accessibility: analysis of W3C's 167 accessibility evaluation tools for the design phase;The 25th International ACM SIGACCESS Conference on Computers and Accessibility;2023-10-22

3. Design Systems: A scalable model for teaching design systems for UX;Proceedings of the 5th Annual Symposium on HCI Education;2023-04-28

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