Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay

Author:

Ramirez Gomez Argenis1,Gellersen Hans1

Affiliation:

1. Lancaster University, Lancaster, United Kingdom

Publisher

ACM

Reference81 articles.

1. TrackMaze: A Comparison of Head-Tracking, Eye-Tracking, and Tilt as Input Methods for Mobile Games

2. The interaction-attention continuum: considering various levels of human attention in interaction design;Bakker Saskia;International Journal of Design,2016

3. Keyewai

4. Gaze interaction with virtual on-line communities: levelling the playing field for disabled users

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1. Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control;International Journal of Human-Computer Studies;2023-02

2. GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration Games;Proceedings of the ACM on Human-Computer Interaction;2022-10-25

3. Investigating gaze interaction to support children’s gameplay;International Journal of Child-Computer Interaction;2021-12

4. KryptonEyed: Playing with Gaze Without Looking;International Conference on the Foundations of Digital Games;2020-09-15

5. Visual Analysis of Eye Movements During Game Play;ACM Symposium on Eye Tracking Research and Applications;2020-05-18

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