TrackMaze: A Comparison of Head-Tracking, Eye-Tracking, and Tilt as Input Methods for Mobile Games

Author:

Abbaszadegan Mahdieh,Yaghoubi Sohrab,MacKenzie I. Scott

Publisher

Springer International Publishing

Reference24 articles.

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2. Almeida, R., Veloso, A., Roque, L., Mealha, O.: The eyes and games: a survey of visual attention and eye tracking input in video games. In: Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainments - SBGames 2011, pp. 1–10. IEEE, New York (2011)

3. Bergstrom, J.R., Schall, A.: Eye Tracking in User Experience Design. Elsevier, Amsterdam (2014)

4. Cairns, P., Li, J., Wang, W., Nordin, A.I.: The influence of controllers on immersion in mobile games. In: Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems - CHI 2014, pp. 371–380. ACM, New York (2014)

5. Carvelho, T., Allison, R.S., Irving, E. L.: Computer gaming for vision therapy. In: Proceedings of Virtual Rehabilitation, pp. 198–204. IEEE, New York (2008)

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