Social Gaze in Minimalist Games

Author:

Lankes Michael1

Affiliation:

1. University of Applied Sciences Upper Austria, Hagenberg, Austria

Publisher

ACM

Reference67 articles.

1. TrackMaze: A Comparison of Head-Tracking, Eye-Tracking, and Tilt as Input Methods for Mobile Games

2. Transformed Social Interaction: Decoupling Representation from Behavior and Form in Collaborative Virtual Environments. Presence;Bailenson Jeremy N.;Teleoper. Virtual Environ.,2004

3. Interacting with a gaze-aware virtual character

4. Carlsen Games. 2013. 140. Game [Microsoft Windows]. Carlsen Games London UK. Last played April 2020. Carlsen Games. 2013. 140. Game [Microsoft Windows]. Carlsen Games London UK. Last played April 2020.

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1. Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality Game;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. Player Experience of Minimalist Video Game Design: Case Study of Indie Horror Iron Lung;Games and Culture;2024-03-04

3. Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration;2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR);2023-10-16

4. Eye Tracking-Based Adaptive Displays: A Review of the Recent Literature;Proceedings of the Human Factors and Ergonomics Society Annual Meeting;2023-09

5. GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration Games;Proceedings of the ACM on Human-Computer Interaction;2022-10-25

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