User Guided Movement Analysis in Games using Semantic Trajectories
Author:
Affiliation:
1. University of Applied Sciences Technikum Wien, Vienna, Austria
2. Austrian Institute of Technology, Vienna, Austria
3. Eindhoven University of Technology, Eindhoven, Netherlands
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3311350.3347156
Reference39 articles.
1. Using Visual Design Experts in Critique-Based Evaluation of 2D Vector Visualization Methods
2. Spatial Generalization and Aggregation of Massive Movement Data
3. Spatio-temporal aggregation for visual analysis of movements
4. Scalable Analysis of Movement Data for Extracting and Exploring Significant Places
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1. Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21
2. The Ludic Potentials of Player Data;Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play;2023-10-06
3. Level Design Processes and Challenges: A Cross Section of Game Development;Games and Culture;2022-11-20
4. Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded Data;International Journal of Human–Computer Interaction;2022-01-03
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