The Ludic Potentials of Player Data

Author:

Wallner Günter1ORCID,Lankes Michael2ORCID

Affiliation:

1. Institute of Computer Graphics, Johannes Kepler University Linz, Austria

2. Department of Digital Media, University of Applied Sciences Upper Austria, Austria

Publisher

ACM

Reference19 articles.

1. Arkane Studios . 2016. Dishonored 2. Game [Windows]. Bethesda Softworks , Rockville, MD, USA . Arkane Studios. 2016. Dishonored 2. Game [Windows]. Bethesda Softworks, Rockville, MD, USA.

2. Game Analytics – The Basics

3. Magy Seif El-Nasr , Anders Drachen , and Alessandro Canossa . 2016. Game Analytics – Maximizing the Value of Player Data . Springer , London, UK . Magy Seif El-Nasr, Anders Drachen, and Alessandro Canossa. 2016. Game Analytics – Maximizing the Value of Player Data. Springer, London, UK.

4. Magy Seif El-Nasr , Truong-Huy  D. Nguyen , Alessandro Canossa , and Anders Drachen . 2021. Game Data Science . Oxford University Press , Oxford, UK . Magy Seif El-Nasr, Truong-Huy D. Nguyen, Alessandro Canossa, and Anders Drachen. 2021. Game Data Science. Oxford University Press, Oxford, UK.

5. Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents

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