Affiliation:
1. University of Copenhagen, Denmark
Abstract
In virtual reality (VR), interactions may fail when users encounter new, unknown, or unexpected objects. We propose using feedforward in VR to help users interact with objects by revealing how such objects work. Feedforward lets users know what to do and how to do it by showing the available actions and outcomes before an interaction. In this article, we first chart the design space of feedforward in VR and illustrate how to design feedforward for specific VR interactions. We discuss starting the feedforward, previewing actions and outcomes, and returning the virtual world to its state before the feedforward. Second, we implement three real-world VR applications to show how feedforward can be applied to multistep interactions, perceived interactivity, and discoverability. Third, we conduct an evaluation of the design space with 14 VR experts to understand its usefulness. Finally, we summarize the findings of our work on VR feedforward in 15 guidelines.
Publisher
Association for Computing Machinery (ACM)
Subject
Human-Computer Interaction
Cited by
8 articles.
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1. Direct Feedforward Techniques for the ViRgilites System;Companion of the16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems;2024-06-24
2. ViRgilites: Multilevel Feedforward for Multimodal Interaction in VR;Proceedings of the ACM on Human-Computer Interaction;2024-06-17
3. Clarifying and differentiating discoverability;Human–Computer Interaction;2024-06-13
4. Metrics of Motor Learning for Analyzing Movement Mapping in Virtual Reality;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11
5. Using the Visual Language of Comics to Alter Sensations in Augmented Reality;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11