The Design Space of 3D Printable Interactivity

Author:

Ballagas Rafael1,Ghosh Sarthak1,Landay James2

Affiliation:

1. HP Inc., Palo Alto, CA, USA

2. Stanford University, USA

Abstract

The capabilities of 3D printers are rapidly progressing towards fabrication of fully interactive products. For designers to reason about the best way to achieve their interaction design goals, it is helpful to not only know what exists in the literature, but to also understand the design space of options. Such an understanding can help in comparison, analysis, selection of suitable technology, and also in the generation of new ideas. In this article, we survey the state of the art in 3D printing fully functional sensors and actuators to support explicit interaction techniques. We classify and organize the surveyed works around the following parameters: mechanism, designed affordances, interaction primitives, and output modality. The design space is presented in the form of a multidimensional matrix known as a Zwicky box. Using the tables, we can make observations about the existing literature and also identify gaps in this design space. Many such gaps can potentially lead to exciting new research or engineering opportunities.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

Cited by 28 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. 3D-Printed Cells for Creating Variable Softness;Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction;2024-02-11

2. InfoPrint;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2023-09-27

3. Using Feedforward to Reveal Interaction Possibilities in Virtual Reality;ACM Transactions on Computer-Human Interaction;2023-09-25

4. PneuFab: Designing Low-Cost 3D-Printed Inflatable Structures for Blow Molding Artifacts;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

5. Exploring the Untapped Potential of Text Fields in Creative Software;IHM '23: Proceedings of the 34th Conference on l'Interaction Humain-Machine;2023-04-03

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