The Role of Audio in the Diegesis of Virtual Reality Games
Author:
Affiliation:
1. Virtual Reality and Interaction Lab, Department of Information Science, University of Pretoria, South Africa and Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Finland
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3491101.3503810
Reference29 articles.
1. Creating pseudo-tactile feedback in virtual reality using shared crossmodal properties of audio and tactile feedback;de Villiers Bosman Isak;South African Computer Journal,2021
2. Virtual Reality: How Much Immersion Is Enough?
3. Karen Collins . 2013. Playing with Sound: A Theory of Interacting with Sound and Music in Video Games . MIT Press . Karen Collins. 2013. Playing with Sound: A Theory of Interacting with Sound and Music in Video Games. MIT Press.
4. ¡Un Forastero! Issues of Virtuality and Diegesis in Videogame Music
5. Ludomusicology and the New Drastic
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