Abstract
Abstract
This essay investigates the role that music plays in videogame virtuality and diegesis. An evaluation of diegetic and nondiegetic levels in game music raises questions regarding the involvement of extradiegetic surroundings and embodiment in the process of gaming. Music, it will be argued, supradiegetically expands the magic circle of videogaming into the real-life surroundings of the player. In this way, it underlines the potentially uncanny dimension of videogaming.
Publisher
University of Illinois Press
Subject
Music,Visual Arts and Performing Arts,Communication
Cited by
41 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献